Architecting the Core of AAA Excellence.

First Moon Games is comprised of legendary industry veterans, robust proprietary infrastructure, and cutting-edge automation pipelines to engineer and scale world-class interactive experiences.

First Moon Astronaut Logo Graphic

Studio Capability Metrics

Built for rapid deployment, multi-platform efficiency, and uncompromising cinematic execution.

100+
Commercial Releases Shipped
20+
AAA Titles Delivered

Built to Get Your Project Over the Finish Line

If you are a publisher or game developer that needs a veteran team to help your project get over the finish line, we specialize in multiplayer and single player games across mobile, consoles and PC. We handle remakes, remasters, collections, and brand new premium titles.

Our production team has handled massive global IPs and understands how to respect the IP and source material to make the most engaging AAA games.

Leadership collective historic career contributions include work on

NBA Jam
Killer Instinct
New World
Baldur's Gate: Dark Alliance II
Mafia III
WWE All Stars
Smash T.V.
Blitz
Hunter: The Reckoning
Silent Hill Homecoming
Gauntlet: Seven Sorrows
The Suffering
The Wizard of Oz: Magic Match
Harry Potter: Puzzles & Spells
Call of Duty: World At War
Call of Duty: Black Ops
Call of Duty: Black Ops 2
Marvel: Contest of Champions
Disney Mirrorverse
Transformers: Forged to Fight

Proprietary Technology & Pipelines

We leverage advanced custom infrastructure to do more with less, cutting overhead while maximizing performance across multiple platforms simultaneously.

NB

NetBlast™

Proprietary netcode architecture built for ultra-low latency, robust synchronization, and seamless scaling across massive multiplayer or fast web environments.

CF

CineFrame™

Advanced cinematic camera and framing pipelines that bridge responsive gameplay with dynamic storytelling, anime-inspired impact, and fluid action direction.

AI

LLM Deployment Automation

Custom server workflows interfaced with large language models to streamline live service management, accelerate multi-platform code generation, and automate releases.

Physical Roots.
Global Execution.

We combine an immersive, dedicated development environment with a borderless talent ecosystem, giving us continuous velocity and access to elite talent worldwide.

  • 20,000 sq. ft. custom studio campus in Pipe Creek, Texas
  • Designed to inspire elite collaborative talent and creative focus
  • Seamless hybrid framework integrating multinational remote teams
  • Uninterrupted 24/7 development cycle and rapid engineering scaling
First Moon Games Pipe Creek Texas Studio Estate
20,000 SQ. FT.

Pipe Creek, Texas Mansion Estate Campus

Studio Leadership

Industry pioneers with decades of proven experience building iconic, genre-defining entertainment.

Joe Tresca

Joe Tresca

Co-Founder & Studio Head
Aaron Murray

Aaron Murray

Co-Founder, President & CTO
Mark Turmell

Mark Turmell

Creative Director
Sal Divita

Sal DiVita

Director of Gameplay Design
Kenton Draeger

Kenton Draeger

Studio Art Director
Scot Lane

Scot Lane

Executive Producer